Microsoft Admits Own Wrongdoing! (In Other News: DirectX 11 Announced)
Microsoft recently announced DirectX 11, the sequel to DirectX 9 (A known and loved video-game programming interface for Windows - much unlike the quiet middle-child we call DirectX 10) during a recent Video-Game developer conference. Unsurprisingly it’ll be a vista exclusive, with probable support for future operating systems.
Microsoft Noggin Chris Satchell explains that the discontinuity between DirectX 9 and 10 (caused by the unnecessary necessity of DirectX 10 being limited to specific hardware) and that "DX11 is totally compatible with DX10. There’s not that 9/10 discontinuity we created before," while sweat emerged from his forehead and his eyes darted about the room… maybe Good news for the majority of gamers who don’t want to upgrade before their time.
Among the features announced is the fascinating inclusion of technology which will allow your GPU’s power to be shared with/work in parallel with the processor - meaning that you would be able to use any spare juice from your graphics card(s) as general processing power. An interesting concept which would hopefully, among other things, mean that you would be able to use your graphics card(s) as extra power for desktop (and other graphically non-intensive tasks).
No Comments
No comments yet.
RSS feed for comments on this post. TrackBack URI
Leave a comment
You must be logged in to post a comment.








