Opinion: Indie-cent Proposal
It’s interesting how the games industry is going in two very different directions at
the moment. On the one hand you have Indie games, which often defy the boundaries of genre and move in very unexpected directions due to the lack of financial restriction and on the other hand we have mainstream, commercial games… the ones which you’re going to see on store shelves. Commercial games which move in a straight line… forwards.
These are the games which are instantly recognisable as you pick them up - your Call of Dutys, your Ridge Racers and your [insert generic MMORPG here]. These are the games which never stray far from the pre-defined genres of FPS or what have you. They move forwards through the means of technology and experience, meaning you’ll always have a recognisable gameplay experience which you can jump straight into, while acknowledging the differences brought in by aforementioned technology and experience.
On the binary opposite side of things, we have the Indie games. The games which bring you new experiences every time, the games which bring you beautiful and original artistic direction but, however the games which you won’t want to be playing all the time (an inaccessibility which will ensure that they will rarely make it into the mainstream). These games make use of experience taken from game development, but apply them to making something which, on paper may not even look like a game… they aren’t polished (and they never will be as few Indie games are like one another).
If you thought 



