EUROGAMER EXPO: Mirror’s Edge
Things are looking good for this game, so let’s get the positives out of the way.
- I haven’t seen a first person game in a long time where the killing of people isn’t the main objective. A game based around time-trials with the slight inclusion of guns, for the simple reason that you can pick up the gun of an enemy, is great.
- The graphics look sharp, even without the motion blur that is on the corners of the screens. As much as for some people it takes away from the experience, the feeling of motion is definitely there. It was slick, smooth, and altogether awesome. Thoroughly impressed.
So now onto the one thing that I just couldn’t get around with the demo; the controls.
As much as I can appreciate that the controls have had to be tailored (I was using the PS3 version, but simply because I was using Sony’s console is no reason for me to hate on the controls; chances are it would raise the same problems if I was playing the 360 version) for this game, there was no demonstration of the controls. I had to spend a few moments glancing through the options menu to find it. In a living room environment this would not be a problem, but in an area where you’ve got people behind you, and they’re getting just a tad aggravated because you keep dying, it’s a downer.
The combat also felt a bit messy, almost in a touch-and-go sort of way, but that is easily because I hadn’t played it before.
Overall, I was highly impressed. Cannot wait to see the finished product, and I already have my pre-order in.
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SUPER AWESOME EUROGAMER ROUNDUP POST | GameOnYou UK — 3 November, 2008 @ 5:49 pm
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By Daniel Mitchell, 30 October, 2008 @ 12:25 am
That’s Funny, I completed it and died only once on my first playthrough, WHILE looking completely awesome and inspiring a little more than awe in those spectating.
Oh and PS3IZTEHSUXORSH