EUROGAMER EXPO: Call of Duty: World At War

I think that this is pretty much the same as the multiplayer beta, except that everything was unlocked. All the perks, all the weapons, everything. And oh dear God, it is glorious. Imagine CoD4, more tactical, with WWII weapons, and vehicles. The same goddamn polish is applied so well, and it looked great and played even better. I got nineteen kills and three deaths on my first and only play of it. One was a fifteen kill streak in which I got the Recon Plane (Aka UAV), artillery (Aka Airstrike without the planes) and the dogs* (Aka RUN YOU F*CKERS) at the usual three, five and seven streaks.
I just heard that there will be a zombie game similar to the Horde mode in Gears 2, which sounds a blast. Keep your zombies in my video games; all the more reason to grab WaW on release day.
They sorted out the one problem with CoD4’s gameplay, and that was the over-spontaneity of the kills. In IW’s masterpiece, in some matches you didn’t even have to move to die. In this game, you get a chance because the matches themselves move slower, simply because the weapons are less ‘pop pop you’re dead’ due to the time period. Juggernaut is no longer Juggern00b, which is a relief to me, since those perks felt toned down, both Juggernaut and Stopping Power, anyway (I of course chose the latter). The guns still felt like they lacked the recoil, but it’s the beta build that we played rather than the Gold build which is being pressed as we speak.
This game no longer requires a fast connection, so much as it requires skill and tactics. And the game, without a doubt, is better for it. With Treyarch at the helm, I assumed it would be CoD3 all over again. How wrong I was.
* Send in… the Hounds.
Those deadly… speedy Hounds…
Those awesomely awful… Teeth-at-your-throat-ful… Hounds…
Send in… the Hounds…
They’re already… here…
RUN FOR YOUR LIFE.
+3 pts for anyone who can tell me what I just dissected.
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SUPER AWESOME EUROGAMER ROUNDUP POST | GameOnYou UK — 3 November, 2008 @ 5:49 pm
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