Oct 31 2008

DEMO: Mirror’s Edge.

mirrorsedge

First off, if you haven’t downloaded it, get onto your 360 or PS3 and put it in the queue now. Done it? Good.

The demo came out yesterday for the PS3, and today for the Xbox 360. It features a tutorial level and a single level to play on. The level available is exactly the same level that was playable at the Eurogamer Expo (You can find the entry here), so it begs the question of why they didn’t use the demo that was obviously available at the time.

So, having played through it a few times, I stand by what I said before. The controls were the downfall. Not because they were bad, but because there wasn’t a tutorial or information sheet available for you to read and get the controls. This tutorial level is shipping with the finished product, and it solves that issue perfectly. The combat, whether due to the tutorial, or the development cycle moving along, is sorted. I was doing all sorts to those guards.

The key to the demo is momentum. Keep moving, and only come to a complete stop when you know that if you keep moving, you’re going to die. Hiding behind a crate until an enemy reloads is an excuse. Stopping to move back to take a jump is not. Roll after a jump to keep your momentum, by holding the ‘low’ button just before you hit the ground, to keep the momentum after jumping a fair distance  The beauty of the game is that you can seamlessly move from stance to stance, and place to place. You have no excuse after a few runs to stop moving. You missed the stairs? Fine, scale a building and jump onto the railing. You didn’t kill an enemy? Go around him and take the route that gives him the least time to see you and shoot you.

The graphics are awesome, as I said before, and the sound (now that I can hear it pretty well) is equally good, with the music matching the pace of the game perfectly. I hope in the full version there will be an opportunity to turn off the reticule, as it was slightly off-putting for me. Top notch game, and another published by Electronic Arts, made by the Battlefield folks (aka DICE).

So play it, and enjoy. The full product is out on the 14th of November. Two weeks today.

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2 Comments

  • By Daniel Mitchell, 1 November, 2008 @ 5:57 pm

    Demo doesn’t work properly for me. It keeps saying I “Failed” at the part where you need to wallclimb, turn around, then jump again. I don’t know whether i’m doing anything wrong but it seems right, then it screams FAILED at me every time.

    sadface.

  • By kPod, 3 November, 2008 @ 5:03 pm

    You have to go LB RB LB. Or L1 R1 L1 in quick succession. You wallrun, do a quick turn, and then jump to the other platform.

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